5. Save the Skin
When you're done editing the skin, click the "Save" or "Save As" button in the main menu.
We recommend saving new skins in their own new folder because Skin Machine will
collect and store all of the associated graphics in the same folder that you
save the skin.
The newly created images will have the same
"base name" as the skin, but append the name of the object to the file name.
For example, if you saved the new skin as:
C:\skins\skin_my_new.xml
... then Skin Machine will save the background image as:
C:\skins\skin_my_new_bkgd_main.jpg
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NOTE: When choosing a name for the skin consider the following:
- Use only Alpha-numeric characters. (i.e. no spaces or weirdo
characters) because non-alpha-numeric characters can cause issues /
fail.
- If you plan on uploading the skin to the
same folder that contains Wimpy, you should start the name with "skin_"
-- because skin files are XML files, but playlists are XML files too.
Wimpy will automatically list XML files in the playlist. However, if an
XML file starts with "skin_" wimpy will not include this XML file in
the playlist.
Example:
This file will appear in the player's playlist:
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cool_skin.xml |
This file will not appear in the player's playlist: |
skin_cool.xml |
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